Perancangan Aplikasi Edukasi Pembelajaran Alfabet dan Angka Berbasis Android dengan Metode Linear Congruential Generator (LCG)
DOI:
https://doi.org/10.47065/bulletincsr.v3i1.223Keywords:
Smartphone; Educational Media; Linear Congrent Generator Method; Alphabet; Numbers; ChildrenAbstract
Smartphones quickly provide changes and have a major impact on the current human lifestyle, one of which is the use of Android smartphones. This development is also accompanied by the increasing need for people during this pandemic for technology and information due to limiting mobility outside the home. Early childhood between the ages of 3-6 years is in the Golden Period of their brain development. At this age, they are at a time of the most rapid growth and development both physically and mentally. That's why it really needs lessons on how to spell the alphabet and also numbers because these two things are the most basic things for children's learning growth. The learning media commonly used by parents for their children are printed media or paper in the form of pictures, graphics, or books. The result of this research is a learning educational application with the Linear Congrent Generator method to randomize letters and numbers with predetermined objects and match them back with other objects. This application is for children who learn the alphabet and numbers, and facilitate learning in early childhood, especially for letter recognition, it is necessary an application that is able to attract children's attention and make learning easier. Of course, this application can be accessed only with smartphones. In addition, this application also provides quizzes so that children can learn while playing and of course it can attract their interest to learn and not get bored quickly.
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