Perancangan Desain User Interface dan User Experience Media Pembelajaran Aksara Jawa Untuk Siswa Sekolah Dasar dengan Metode Design Thinking
DOI:
https://doi.org/10.47065/bulletincsr.v3i2.228Keywords:
Designing; Design Thinking; Learning Media; Javanese Scribe; User Interface; User ExperienceAbstract
Learning media plays a role in supporting the learning process to create variation and not boring. SDIT Bina Insani presents learning media as a means as well as a learning support. The learning media used is Javanese script card. The Javanese script card is considered sufficient to create variations in the learning experience, but it is not enough to attract students’ interest in learning and is limited to interaction with the teacher. To improve this, learning media is needed that has a user interface design and interactive user experience and able to help students make learning more fun. Design Thinking is a UI and UX design development method that focuses on extracting information and building creative ideas for solutions to encountered problems. Design thinking has five stages of the development process: Empathize, Define, Ideate, Prototype, and Test. The design of the learning media is expected to be able to provide interaction for students to understand Javanese script interactively and without being limited to learning time at school.
Downloads
References
Daryanto, Panduan Proses Pembelajaran Kreatif & Inovatif?: Teori dan Praktik dalam Pengembangan Profesionalisme bagi Guru. Jakarta: AV Publisher, 2009.
Laura E. Berk, Child Development — 9th Edition. New York: Pearson Education, 2013.
Jean Piaget, Biology and knowledge. Chicago: Edinburgh University Press, 1971.
S. E. Smaldino, D. L. Lowther, C. Mims, and J. D. Russell, Instructional technology and media for learning. 2002.
R. Sumiharsono and H. Hasanah, Media Pembelajaran: Buku Bacaan Wajib Dosen, Guru, dan Calon Pendidik. Jember: Pustaka Abadi, 2018.
L. Chambers and M. Magain, Get Started in UX. Victoria: UX Mastery, 2014.
D. Stone, C. Jarrett, M. Woodroffe, and S. Minocha, User Interface Design and Evaluation. San Francisco: Morgan Kaufmann, 2005.
A. Pressman, Design Thinking: A Guide to Creative Porblem Solving for Everyone. New York: Routledge, 2019.
M. Schrepp, A. Hinderks, and J. Thomaschewski, “Construction of a Benchmark for the User Experience Questionnaire (UEQ),” International Journal of Interactive Multimedia and Artificial Intelligence, vol. 4, no. 4, p. 40, 2017, doi: 10.9781/ijimai.2017.445.
J. Nielsen and T. K. Landauer, “A Mathematical Model of the Finding of Usability Problems,” 1993.
Bila bermanfaat silahkan share artikel ini
Berikan Komentar Anda terhadap artikel Perancangan Desain User Interface dan User Experience Media Pembelajaran Aksara Jawa Untuk Siswa Sekolah Dasar dengan Metode Design Thinking
ARTICLE HISTORY
How to Cite
Issue
Section
Copyright (c) 2023 Januar Adi Putra, Muhammad Yusuf Auliya, Fahrobby Adnan

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (Refer to The Effect of Open Access).