Applying the Waterfall Method and Temporal Overlap Detection Algorithm in a Cross-Platform Badminton Court Booking Application


Authors

  • Danis Wara Wardana Universitas Teknologi Yogyakarta, Sleman, Indonesia
  • Joko Sutopo Universitas Teknologi Yogyakarta, Sleman, Indonesia

DOI:

https://doi.org/10.47065/bulletincsr.v6i4.1062

Keywords:

Badminton Court Booking; Sport Venue Management; Cross-Platform Application; Flutter; Waterfall Method

Abstract

This study directly addresses the specific scheduling bottlenecks and operational inefficiencies at Furry Sport Center Seyegan, Sleman. The conventional booking workflow, dependent on manual physical logbooks and fragmented WhatsApp communications, suffers from severe limitations such as high vulnerability to double bookings and delayed staff responses. The digitalization of this management system is highly urgent to prevent ongoing operational disruptions and potential revenue loss caused by these manual errors. To resolve this, a cross-platform mobile booking application was developed utilizing the Waterfall software development model, engineered with a Flutter and Node.js architecture. The system incorporates a Temporal Overlap Detection Algorithm to systematically ensure conflict-free scheduling. To provide objective evidence of efficiency and eliminate subjective claims, system validation was conducted using the System Usability Scale (SUS). The testing yielded an overall average score of 79.25, placing the application in the acceptable usability category with high user satisfaction. These empirical parameters demonstrate that the application measurably resolves conventional scheduling conflicts and provides a proven, transparent solution for local sports venue management.

Downloads

Download data is not yet available.

References

S. Pratama, Y. Umaidah, and U. Enri, "Sistem Penyewaan Lapangan GOR Badminton Berbasis Web di Cilamaya," Jurnal Mahasiswa Teknik Informatika (JATI), vol. 8, no. 3, pp. 3366-3571, 2024, doi: https://doi.org/10.36040/jati.v8i3.9659

B. S. Firdaus, S. Amelia, A. Yoraeni, and I. Emita, "Perancangan Program Penyewaan Lapangan Badminton Berbasis Web," Indonesian Journal on Networking and Security, vol. 11, no. 3, pp. 182-191, 2022, doi: http://dx.doi.org/10.55181/ijns.v11i3.1812

A. Noviantoro, "Rancangan dan Implementasi Aplikasi Sewa Lapangan Badminton Wilayah Depok Berbasis Web," Jurnal Teknik dan Science, vol. 1, no. 2, pp. 88-103, 2022, doi: https://doi.org/10.56127/jts.v1i2.108

R. Laudippa and M. Suryawinata, "Aplikasi Booking Lapangan Badminton Di Wilayah Sidoarjo Berbasis Android," Seminar Nasional & Call Paper Fakultas Sains dan Teknologi (SENASAINS 1st), vol. 1, no. 1, 2021, doi: https://pels.umsida.ac.id/index.php/PELS/article/view/876/524

B. Harpad, A. A. Khair, and S. Tening, "Aplikasi Reservasi Lapangan Bulutangkis di Dirgahayu Berbasis Android," Jurnal Ilmiah Widya Cipta Cipta Dharma, vol. 14, no. 1, pp. 1-14, 2024, doi: https://repository.wicida.ac.id/5518/2/2141904-S1-Jurnal.pdf

R. Hidayat, A. Satriansyah, and M. S. Nurhayati, "Penggunaan Metode Waterfall untuk Rancangan Bangun Aplikasi Penyewaan Lapangan Olahraga," BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer, vol. 3, no. 1, pp. 9-16, 2022, doi: https://doi.org/10.37148/bios.v3i1.35

Y. Novianto, N. Aulia, and D. Z. Abidin, "Perancangan Sistem Informasi Penyewaan Lapangan Badminton pada Hall Gembira Kota Jambi Berbasis Web," Jurnal Manajemen Teknologi dan Sistem Informasi (JMS), vol. 4, no. 2, pp. 803-812, 2024, doi: https://doi.org/10.33998/jms.2024.4.2.1830

R. Simatupang and Dani, "Rancang Bangun Sistem Penyewaan Lapangan Badminton Berbasis Website dengan Metode Rapid Application Development (RAD) Studi Kasus GOR Kunir Pondok Cabe," Jurnal Ilmu Komputer, Teknik, dan Multimedia, vol. 1, no. 3, pp. 682-691, 2023, doi: journal.mediapublikasi.id/index.php/Biner/article/view/3321

M. Usnaini, V. Yasin, and A. Z. Sianipar, "Perancangan Sistem Informasi Inventarisasi Aset Berbasis Web Menggunakan Metode Waterfall," Jurnal Manajemen Informatika Jayakarta, vol. 1, no. 1, pp. 36-56, 2021, doi: https://doi.org/10.52362/jmijayakarta.v1i1.415

H. Maghfirah, A. P. Sinaga, N. Astrianda, C. R. Niani, and A. Putri, "Perancangan dan Implementasi Sistem Informasi Pemesanan Gedung Olahraga Badminton Berbasis Web (Studi Kasus: GOR PB TANGKAS)," Jurnal Teknologi Informasi, vol. 4, no. 2, pp. 132-137, 2025, doi: https://doi.org/10.35308/jti.v4i2.11093

M. Desmarini, N. R. Sarip, and D. S. Agustini, "Sistem Penjadwalan Rapat pada Kantor Dinas Perhubungan Provinsi Sumatera Utara Menggunakan Alogirtma FCFS," Jurnal Ilmu Komputer dan Teknologi Informasi, vol. 3, no. 1, pp. 215-229, 2025, doi: https://doi.org/10.61132/neptunus.v3i1.716

R. Malfiany, R. Gunawan, and R. Helmi, "Perancangan Sistem Penyewaan Lapangan Badminton Pada Gor Dewi Sport Hall Berbasis Web," Jurnal Interkom: Jurnal Publikasi Ilmiah Bidang Teknologi Informasi dan Komunikasi, vol. 16, no. 2, pp. 18-29, 2021, doi: https://doi.org/10.35969/interkom.v16i2.107

A. Winarni, L. Apriyanti, and Pedry, "Aplikasi Pemesanan Lapangan Badminton dengan Fitur Pembayaran Berbasis Android di Kota Tanjungpinang," PROSIDING Seminar Nasional Ilmu Sosial dan Teknologi, pp. 365-370, 2024, doi: https://ejournal.upbatam.ac.id/index.php/prosiding/article/view/9354

B. Utaminingtias, K. A. Sekarjati, and M. Yusuf, ”Perancangan Aplikasi Berbasis Website di Griya Saba Insani 2 Menggunakan Metode Waterfall dan Usability Testing," Jurnal REKAVASI, vol. 11, no. 2, pp. 59-69, 2023, doi: https://doi.org/10.34151/rekavasi.v11i2.4627

L. W. Widianti and H. Hendrato, "Penggunaan Model RAD dalam Perencanaan Sistem Informasi Rental Gor PB. Merpati Jaya," JISICOM (Journal of Information System, Informatics and Computing), vol. 8, no. 1, 2024, doi: https://doi.org/10.52362/jisicom.v8i1.1488

H. Nurullah, S. M. Arif, and I. Vandini, "Perancangan Sistem Informasi Penyewaan Lapangan Bulutangkis dan Futsal pada GOR Bhanthong Jakarta," JI-Tech: Jurnal Ilmiah Sekolah Tinggi Teknologi Informasi NIIT, vol. 17, no. 2, pp. 77-82, 2021, doi: https://media.neliti.com/media/publications/432642-none-226fc86a.pdf

N. Wilyanto, J. Firnando, B. Frangko, S. P. Tanzil, H. C. Tan, and E. Hartati, "Pembuatan Website Menggunakan Visual Studio Code di SMA Xaverius 3 Palembang," Jurnal FORDICATE, vol. 3, no. 1, pp. 1-8, 2023, doi: https://doi.org/10.35957/fordicate.v3i1.5057

A. M. Pramono, Y. Ramadhani, and F. Felawati, "Perancangan Sistem Informasi Booking Lapangan Badminton Berbasis Web di Hall Natasya," Journal of Artificial Intelligence and Digital Business (RIGGS), vol. 4, no. 3, pp. 973-985, 2025, doi: https://doi.org/10.31004/riggs.v4i3.2092

A. S. Y. Irawan and R. J. S. Alamsyah, "Perancangan Sistem Booking Lapangan Badminton Berbasis Web Menggunakan Algoritma First In First Out," Journal of Information and Information Security (JIFORTY), vol. 4, no. 1, pp. 1-12, 2023, doi: https://doi.org/10.31599/ymybg645

D. Supriyanta, Supriadi, and B. Susanto, "Perancangan Sistem Informasi Penggajian Karyawan Dengan Metode Waterfall," Indonesian Journal Computer Science, vol. 1, no. 1, pp. 1-6, 2022, doi: https://doi.org/10.31294/ijcs.v1i1.1040

I. Nugroho, R. Rachmatullah, and I. Simanjuntak, "Sistem Informasi Penyewaan Lapangan Bulu Tangkis di Gedung Olahraga AUB Surakarta Berbasis Android," GO INFOTECH: JURNAL ILMIAH STMIK AUB, vol. 27, no. 2, pp. 138-149, 2021, doi: https://doi.org/10.36309/goi.v27i2.151


Bila bermanfaat silahkan share artikel ini

Berikan Komentar Anda terhadap artikel Applying the Waterfall Method and Temporal Overlap Detection Algorithm in a Cross-Platform Badminton Court Booking Application

Dimensions Badge

ARTICLE HISTORY

Published: 2026-06-20

Abstract View: 39 times
PDF Download: 41 times

How to Cite

Wardana, D. W., & Sutopo, J. (2026). Applying the Waterfall Method and Temporal Overlap Detection Algorithm in a Cross-Platform Badminton Court Booking Application. Bulletin of Computer Science Research, 6(4), 1249-1256. https://doi.org/10.47065/bulletincsr.v6i4.1062

Issue

Section

Articles